Shipping your game with the Unity resolution dialog window turned on ( Edit menu > Project settings > Player | Resolution and Presentation : Display Resolution Dialog) is an easy way to let your users choose a windowed or fullscreen resolution for the game. When it’s time to publish a standalone game made in Unity 3D, one of the things to do is ensuring that the game and its UI work fine on different display resolutions. This article has been written using Unity 5.2.3 as a reference, many things could have been changed in the current version.
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